


Why would you do that? Because Hell Architect is so much fun, and you might be a few more sacrifices away from building a new structure or configuring the perfect production line. There aren’t that many scenarios in the game, but you can play at a leisurely pace and continue playing after completing it. At the very least, the visuals and humour set the tone consistently. It’s a small sacrifice for an otherwise excellent game. The only reason I knew my speakers were on were from the excellent voiceovers from the minions. Zooming out from the map will more or less mute any effects, but there’s no ambient music during gameplay – that was noticeable.

I welcome this, but some may find it quite repetitive. First of all, ignoring a few set pieces and a wicked selection of torture devices, it’s much of the same throughout. While Hell Architect justifies being in my ‘ stoked list‘, there are a few minor shortcomings. It’s the next step up from blowing Lemmings up. Right-clicking on a sinner will bring up a sacrifice ‘verb wheel’ where you can do anything from eye-gouging to infestation to achieve your essence. This is another morbidly amusing feature from Woodland Games. The cost for these may include suffering and other materials, but usually, essence is required, which can only be sourced from sinners through sacrifice. Additionally, you can hire legends – real-life historical figures that can boost production, as well as minions that inspire your workforce for a brief time. digging, so if you lose a ‘star player’, you can resurrect them if you have the proper structure in place. Sinners will improve their skills if you get them doing the same thing, i.e. A sinner can’t die through torture, but if they don’t get food, drink, toilet access or a bed (read: cardboard box) to rest in, they’ll die. Place a sinner in one, and every cycle will award suffering that can be used to build new structures. There will be a considerable amount of torture devices on offer and more to research, from the simple iron maiden to furnaces and waterboarding. Source: Steamīesides mining for dirt, coal, metal and crystals used for research and artefacts, the key function of sinners in Hell Architect is the currency they produce: suffering. To expand, the early food production line has them eating out of a trough, but gradually they get things like a dive bar and swank canteen. This process makes Bear Grylls look like a gourmet chef. The remaining liquid then goes into a bucket so they can indulge. This is a fine example of the humour once more to quench the thirst of sinners, you’ll have a toilet that stores all the excrement, which transfers to a water squeezer. This comes from creating production lines for food and drink, and places to rest. Regardless of their sins, they’re all treated with contempt, but you still have to keep them alive.

Minions are advisers, while the workhorses are your sinners. Also, time doesn’t pause when they’re speaking, so if you’ve sped up gameplay to fast-track a building and your sinners are on the brink of dying, you may lose a couple. My only complaint is there can sometimes be a delay when they occur, and it’s not always clear what to do with the objective. These sections include talking heads, fully voice acted and fiendishly good – the humour in these bits are brilliant. Lucifer’s minions will give you a task, and gradually that will evolve. There is a story arc here as each scenario you complete awards you in a promotion, thus new gameplay mechanics in the next scenario. However, these objectives often spiral out of control, and you’ll soon be jumping through plenty of hoops until success. Each scenario has an objective, such as mining so many crystals or building a particular structure. Source: Steam Hell Architect ReviewĪs Hell is eternal, there needs to be some direction for the game. Note you can remove these to expose their chipolatas and wobbly bits. With the latter, the art style is juxtaposed with the brutality by showing cute storybook-like characters donned in tiny fig leaves. But what makes this game different is the innovative structures, dark comedy and presentation. Hell Architect is very similar to a typical management sim, and perhaps the most recent comparison would be Hammerting. Disney Dreamlight Valley Early Access Preview
